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The Dev's over at Mygamingtalk.com released version 0.6.0 of Silent mod. Clan-555 has upgraded our
servers in order to bring you the latest version of Silent mod goodness. Come check it out
108.61.18.109:27980
Change log:
Added: New dialog window under silEnT menu
for screen resolutions. This dialog has autodetected possible resolution and includes widescreen
resolutions.
Added: ETPro compatible access to sess.aWeaponStats (a GET by weapon index
returns a 5-element table of numbers), from pheno of ETPub.
Added: Optional aliases database.
New commands !aliases, !aliasesdel, !aliassearch and !userinfo now has an option to show the stored
aliases. New server cvar g_dbMaxAliases.
Added: Mute information is displayed in with the
!finger command. This includes time left, mute reason and who muted.
Added: Players can freely
choose the type of hit sounds they prefer. This is controlled with cg_hitSoundType cvar. Related to
this, server admins can configure the type of hit sounds the players default if they do not
specifically select any type. By defult, the cg_hitSoundType is 0, which means server configured hit
sounds and allowing custom hit sounds in custom pk3 files. Read documentation about g_hitsounds,
g_defaultHitSounds and cg_hitSoundType. There is also an additional paragraph about adding custom
hit sounds.
Added: g_misc flag 256. Setting this flag disables the "First Blood"
announcement.
Added: g_logOptions flag 1024. This flag allows logging every player drop. It
can be usefull for inspecting the server operation, but it will also cause lot of needless log
writes.
Added: g_realPlayTime cvar. Used to show additional real play time of the payer
(without spec time) in the debriefing screen.
Added: Flag 8 to g_playerCounting. Bots are not
included into the player count.
Added: Cvar based enabling of both Thompson and MP40 to the
limbo menu selection regardless of the team (g_classWeapons, flag 8)
Added: cg_effectDistance
client cvar which can be used to control the maximum distance to draw the bullet effects.
Reworked: Class skills can be freely enabled/disabled in any order using 0 and -1 in the skill_(x)
server cvars.
Reworked: The !finger command now shows the client operating system, again. This
information was removed in the 0.5.2 because of unreliability in the full string.
Reworked:
PPSh first person view model.
Reworked: The commands !gib, !lol, !pip and !pop no longer do it
to everyone if target is not specified.
Fixed: Statistics bug with satchel charge.
Fixed: Shrubbot commands !useredit and !usereditpb didn't allow editing players with level higher
then 32 when attempted with rcon.
Fixed: A bug in the player name cleaning allowed empty names
using spaces.
Fixed: Player name doesn't change anymore everytime the name edit field loses
focus. OK button must be clicked for the changes to take effect.
Fixed: Persistent SMG kills
and deaths were getting lost if the player reconnected during the map.
Fixed: Dropping the
helmet multiple times when repeated hits to the head. With antilag enabled.
Fixed:
g_inactivityOptions flag 4 was not moving players to spectator. Fix from pheno of ETPub.
Fixed: Lagometer transparency (couldn't change lagometer transparency)
Fixed: Fireteam
window transparency (improper drawing)
Fixed: Fireteam member information going over the
window edge when latching to another class.
Fixed: g_noSkillUpgrades now locks the skills to
the enabled ones, instead of changing every skill to 0.
Fixed: !readadmins command did not add
admins correctly into the database. Versions affected on various levels from 0.5.0 to 0.5.2.
Fixed: Client inactivity timer ETPro compatible. Fix from pheno of ETPub.
Fixed: animation
timing bug mainly for weapalts (switch to/from)
Fixed: reverted back (removed) fix for thrown
knife dodging introduced in 0.5.2 version.
Read more about our updates to Silent mod here
Editted by Nogood555 on Thu, 18
Oct 2012 10:49:59 -0400.
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